Computer Multimedia Animation

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Guide to Computer Animation

Guide to Computer Animation
Author :
Publisher : CRC Press
Total Pages : 264
Release :
ISBN-10 : 9781136134869
ISBN-13 : 1136134867
Rating : 4/5 (867 Downloads)

Book Synopsis Guide to Computer Animation by : Marcia Kuperberg

Download or read book Guide to Computer Animation written by Marcia Kuperberg and published by CRC Press. This book was released on 2012-11-12 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.


Guide to Computer Animation Related Books

Guide to Computer Animation
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Pages: 264
Authors: Marcia Kuperberg
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Type: BOOK - Published: 2012-11-12 - Publisher: CRC Press

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Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artist
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Language: en
Pages: 166
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Chapters include a brief history of the industry, step-by-step breakdowns of animation projects-from concept to completion, an inside look at eleven top animati