Emotion In Games

Download Emotion In Games full books in PDF, epub, and Kindle. Read online free Emotion In Games ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!

How Games Move Us

How Games Move Us
Author :
Publisher : MIT Press
Total Pages : 187
Release :
ISBN-10 : 9780262534451
ISBN-13 : 0262534452
Rating : 4/5 (452 Downloads)

Book Synopsis How Games Move Us by : Katherine Isbister

Download or read book How Games Move Us written by Katherine Isbister and published by MIT Press. This book was released on 2017-10-27 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: An engaging examination of how video game design creates strong and positive emotional experiences for players—with examples from Journey, Train, Little Big Planet, and more. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train. Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.


How Games Move Us Related Books

How Games Move Us
Language: en
Pages: 187
Authors: Katherine Isbister
Categories: Games & Activities
Type: BOOK - Published: 2017-10-27 - Publisher: MIT Press

DOWNLOAD EBOOK

An engaging examination of how video game design creates strong and positive emotional experiences for players—with examples from Journey, Train, Little Big P
Creating Emotion in Games
Language: en
Pages: 596
Authors: David Freeman
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: New Riders Publishing

DOWNLOAD EBOOK

Master the future in game development and design by learning how to create emotional immersion in games, known as emotioneering. - Packed with 150 hands-on tech
Emotion in Games
Language: en
Pages: 344
Authors: Kostas Karpouzis
Categories: Medical
Type: BOOK - Published: 2016-11-02 - Publisher: Springer

DOWNLOAD EBOOK

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective compu
Emotion in Video Game Soundtracking
Language: en
Pages: 171
Authors: Duncan Williams
Categories: Computers
Type: BOOK - Published: 2018-02-09 - Publisher: Springer

DOWNLOAD EBOOK

This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly
On the Way to Fun
Language: en
Pages: 185
Authors: Roberto Dillon
Categories: Computers
Type: BOOK - Published: 2010-03-08 - Publisher: CRC Press

DOWNLOAD EBOOK

How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainm