Game Developers Open Source Handbook

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Polished Game Development

Polished Game Development
Author :
Publisher : Apress
Total Pages : 273
Release :
ISBN-10 : 9781484221228
ISBN-13 : 1484221222
Rating : 4/5 (222 Downloads)

Book Synopsis Polished Game Development by : Steven Goodwin

Download or read book Polished Game Development written by Steven Goodwin and published by Apress. This book was released on 2016-07-15 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement functionality to make the game shine. Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles. Explains the difference between a pet project, and a professional one. Covers how to test for the problems and bugs you don't know you'll have. Details simple, but effective, visual improvements that can be done with very little effort. Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can. What You Will Learn Learn what essential elements are often missed Stay on-brand, visually and verbally Use audio to enhance your game Improve game balance Test effectively Who This Book Is For Game developers looking for a guide and checklist on how to get their game finished to the highest possible standards. They will know how to write a game, and get it released, but not necessarily how to make it shine. They will be professional developers, indies, university students and graduates.


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