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Interactive Web-Based Virtual Reality with Java 3D

Interactive Web-Based Virtual Reality with Java 3D
Author :
Publisher : IGI Global
Total Pages : 490
Release :
ISBN-10 : 9781599047911
ISBN-13 : 1599047918
Rating : 4/5 (918 Downloads)

Book Synopsis Interactive Web-Based Virtual Reality with Java 3D by : Ko, Chi Chung

Download or read book Interactive Web-Based Virtual Reality with Java 3D written by Ko, Chi Chung and published by IGI Global. This book was released on 2008-07-31 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.


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Interactive Web-Based Virtual Reality with Java 3D
Language: en
Pages: 490
Authors: Ko, Chi Chung
Categories: Computers
Type: BOOK - Published: 2008-07-31 - Publisher: IGI Global

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"This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher
Java 3D API Specifications
Language: en
Pages: 464
Authors:
Categories: Java (Computer program language)
Type: BOOK - Published: 1997 - Publisher:

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Killer Game Programming in Java
Language: en
Pages: 996
Authors: Andrew Davison
Categories: Computers
Type: BOOK - Published: 2005-05-20 - Publisher: "O'Reilly Media, Inc."

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Offering coverage of key topics in Java 3D, this text is a practical introduction to the latest Java graphics and game programming technologies and techniques.
The Java 3D API Specification
Language: en
Pages: 512
Authors: Henry A. Sowizral
Categories: Computers
Type: BOOK - Published: 1998 - Publisher: Addison Wesley Publishing Company

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With the Java 3D API, all the benefits of Java as a programming language have been brought into the graphics world. Michael Deering and Henry Sowizral of Sun Mi
Introduction to Computer Graphics
Language: en
Pages: 265
Authors: Frank Klawonn
Categories: Computers
Type: BOOK - Published: 2012-01-18 - Publisher: Springer Science & Business Media

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This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer grap