Real Time Visual Effects For Game Programming
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Language: en
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Type: BOOK - Published: 2015-04-30 - Publisher: Springer
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques,
Language: en
Pages: 410
Pages: 410
Type: BOOK - Published: 2022-03-14 - Publisher: CRC Press
Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing a
Language: en
Pages: 353
Pages: 353
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Gam
Language: en
Pages: 515
Pages: 515
Type: BOOK - Published: 2006-07-21 - Publisher: CRC Press
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visu
Language: en
Pages: 426
Pages: 426
Type: BOOK - Published: 2003-01-14 - Publisher: Morgan Kaufmann
Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, this title provides the