Using Digital Games As Assessment And Instruction Tools
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This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of
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Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technolo
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What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more peopl
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There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percen