Video Games And Interactive Media

Download Video Games And Interactive Media full books in PDF, epub, and Kindle. Read online free Video Games And Interactive Media ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!

Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media
Author :
Publisher : CRC Press
Total Pages : 256
Release :
ISBN-10 : 9781466598201
ISBN-13 : 1466598204
Rating : 4/5 (204 Downloads)

Book Synopsis Virtual Character Design for Games and Interactive Media by : Robin James Stuart Sloan

Download or read book Virtual Character Design for Games and Interactive Media written by Robin James Stuart Sloan and published by CRC Press. This book was released on 2015-05-07 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.


Virtual Character Design for Games and Interactive Media Related Books

Virtual Character Design for Games and Interactive Media
Language: en
Pages: 256
Authors: Robin James Stuart Sloan
Categories: Computers
Type: BOOK - Published: 2015-05-07 - Publisher: CRC Press

DOWNLOAD EBOOK

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear
Storytelling for Interactive Digital Media and Video Games
Language: en
Pages: 280
Authors: Nicholas B. Zeman
Categories: Computers
Type: BOOK - Published: 2017-04-07 - Publisher: CRC Press

DOWNLOAD EBOOK

The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales thro
Video Games Have Always Been Queer
Language: en
Pages: 278
Authors: Bonnie Ruberg
Categories: Social Science
Type: BOOK - Published: 2019-03-19 - Publisher: NYU Press

DOWNLOAD EBOOK

Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LG
History of Digital Games
Language: en
Pages: 255
Authors: Andrew Williams
Categories: Computers
Type: BOOK - Published: 2017-03-16 - Publisher: CRC Press

DOWNLOAD EBOOK

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game hist
The Interactive Past
Language: en
Pages: 0
Authors: Angus A. A. Mol
Categories: Archaeology
Type: BOOK - Published: 2017 - Publisher:

DOWNLOAD EBOOK

Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. Fr