3ds Max Basics For Modeling Video Game Assets

Download 3ds Max Basics For Modeling Video Game Assets full books in PDF, epub, and Kindle. Read online free 3ds Max Basics For Modeling Video Game Assets ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!

3ds Max Basics for Modeling Video Game Assets: Volume 1

3ds Max Basics for Modeling Video Game Assets: Volume 1
Author :
Publisher : CRC Press
Total Pages : 435
Release :
ISBN-10 : 9780429796012
ISBN-13 : 0429796013
Rating : 4/5 (013 Downloads)

Book Synopsis 3ds Max Basics for Modeling Video Game Assets: Volume 1 by : William Culbertson

Download or read book 3ds Max Basics for Modeling Video Game Assets: Volume 1 written by William Culbertson and published by CRC Press. This book was released on 2019-04-15 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling. Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors. Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity. Appendices include additional 3ds Max tool instructions. A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more.


3ds Max Basics for Modeling Video Game Assets: Volume 1 Related Books

3ds Max Basics for Modeling Video Game Assets: Volume 1
Language: en
Pages: 435
Authors: William Culbertson
Categories: Computers
Type: BOOK - Published: 2019-04-15 - Publisher: CRC Press

DOWNLOAD EBOOK

A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises crea
3ds Max Basics for Modeling Video Game Assets
Language: en
Pages: 482
Authors: William Culbertson
Categories: Computers
Type: BOOK - Published: 2021-03-09 - Publisher: CRC Press

DOWNLOAD EBOOK

As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book build
3ds Max Modeling for Games
Language: en
Pages: 479
Authors: Andrew Gahan
Categories: Computers
Type: BOOK - Published: 2013-01-17 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalP
Modeling a Character in 3DS Max
Language: en
Pages: 585
Authors: Paul Steed
Categories: Computers
Type: BOOK - Published: 2005-01-10 - Publisher: Jones & Bartlett Publishers

DOWNLOAD EBOOK

In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that ha
Poly-Modeling with 3ds Max
Language: en
Pages: 279
Authors: Todd Daniele
Categories: Computers
Type: BOOK - Published: 2012-09-10 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive obj