Affect And Embodied Meaning In Animation

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Affect and Embodied Meaning in Animation

Affect and Embodied Meaning in Animation
Author :
Publisher : Routledge
Total Pages : 504
Release :
ISBN-10 : 9781351054447
ISBN-13 : 1351054449
Rating : 4/5 (449 Downloads)

Book Synopsis Affect and Embodied Meaning in Animation by : Sylvie Bissonnette

Download or read book Affect and Embodied Meaning in Animation written by Sylvie Bissonnette and published by Routledge. This book was released on 2019-03-11 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book combines insights from the humanities and modern neuroscience to explore the contribution of affect and embodiment on meaning-making in case studies from animation, video games, and virtual worlds. As we interact more and more with animated characters and avatars in everyday media consumption, it has become vital to investigate the ways that animated environments influence our perception of the liberal humanist subject. This book is the first to apply recent research on the application of the embodied mind thesis to our understanding of embodied engagement with nonhumans and cyborgs in animated media, analyzing works by Émile Cohl, Hayao Miyazaki, Tim Burton, Norman McLaren, the Quay Brothers, Pixar, and many others. Drawing on the breakthroughs of modern brain science to argue that animated media broadens the viewer’s perceptual reach, this title offers a welcome contribution to the growing literature at the intersection of cognitive studies and film studies, with a perspective on animation that is new and original. ‘Affect and Embodied Meaning in Animation’ will be essential reading for researchers of Animation Studies, Film and Media Theory, Posthumanism, Video Games, and Digital Culture, and will provide a key insight into animation for both undergraduate and graduate students. Because of the increasing importance of visual effect cinema and video games, the book will also be of keen interest within Film Studies and Media Studies, as well as to general readers interested in scholarship in animated media.


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