AI for Games and Animation
Author | : John David Funge |
Publisher | : A K Peters, Ltd. |
Total Pages | : 250 |
Release | : 1999 |
ISBN-10 | : 1568811039 |
ISBN-13 | : 9781568811031 |
Rating | : 4/5 (031 Downloads) |
Download or read book AI for Games and Animation written by John David Funge and published by A K Peters, Ltd.. This book was released on 1999 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.