Beginning Java Game Development With Libgdx

Download Beginning Java Game Development With Libgdx full books in PDF, epub, and Kindle. Read online free Beginning Java Game Development With Libgdx ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!

Beginning Java Game Development with LibGDX

Beginning Java Game Development with LibGDX
Author :
Publisher : Apress
Total Pages : 284
Release :
ISBN-10 : 9781484215005
ISBN-13 : 1484215001
Rating : 4/5 (001 Downloads)

Book Synopsis Beginning Java Game Development with LibGDX by : LEE STEMKOSKI

Download or read book Beginning Java Game Development with LibGDX written by LEE STEMKOSKI and published by Apress. This book was released on 2015-12-29 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What You Will Learn How to use the LibGDX framework to create a host of 2D arcade game case studies How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who This Book Is ForReaders should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.


Beginning Java Game Development with LibGDX Related Books

Beginning Java Game Development with LibGDX
Language: en
Pages: 284
Authors: LEE STEMKOSKI
Categories: Computers
Type: BOOK - Published: 2015-12-29 - Publisher: Apress

DOWNLOAD EBOOK

Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design
Java Game Development with LibGDX
Language: en
Pages: 439
Authors: Lee Stemkoski
Categories: Computers
Type: BOOK - Published: 2018-01-17 - Publisher: Apress

DOWNLOAD EBOOK

Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will
Developing Games in Java
Language: en
Pages: 1012
Authors: David Brackeen
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: New Riders

DOWNLOAD EBOOK

Companion web site available.
LibGDX Game Development By Example
Language: en
Pages: 280
Authors: James Cook
Categories: Computers
Type: BOOK - Published: 2015-08-26 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Learn how to create your very own game using the libGDX cross-platform framework About This Book Learn the core features of libGDX to develop your own exciting
Libgdx Cross-platform Game Development Cookbook
Language: en
Pages: 816
Authors: David Saltares Márquez
Categories: Computers
Type: BOOK - Published: 2014-10-29 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some exp