Game Audio Programming

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Game Audio Programming

Game Audio Programming
Author :
Publisher : CRC Press
Total Pages : 294
Release :
ISBN-10 : 9781315351650
ISBN-13 : 131535165X
Rating : 4/5 (65X Downloads)

Book Synopsis Game Audio Programming by : Guy Somberg

Download or read book Game Audio Programming written by Guy Somberg and published by CRC Press. This book was released on 2016-10-14 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more! Whether you’re an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.


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Game Audio Programming
Language: en
Pages: 294
Authors: Guy Somberg
Categories: Computers
Type: BOOK - Published: 2016-10-14 - Publisher: CRC Press

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Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming.
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This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and pr
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This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experien
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Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real gam
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An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics.