Postmortems From Game Developer
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Legendary game designer and author of the classic "A Theory of Fun for Game Design," Raph Koster is back with his first volume of selected essays. "Postmortems"
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The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as t
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Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
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An examination of work—including the organization of work and the market forces that surround it—through the lens of the collaborative practice of game deve