Postmortems From Game Developer

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Postmortems from Game Developer
Language: en
Pages: 354
Authors: Austin Grossman
Categories: Computers
Type: BOOK - Published: 2013-04-02 - Publisher: Taylor & Francis

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The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have
Postmortems
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Type: BOOK - Published: 2018-06-26 - Publisher:

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Legendary game designer and author of the classic "A Theory of Fun for Game Design," Raph Koster is back with his first volume of selected essays. "Postmortems"
The Indie Game Developer Handbook
Language: en
Pages: 279
Authors: Richard Hill-Whittall
Categories: Computers
Type: BOOK - Published: 2015-02-11 - Publisher: CRC Press

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The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as t
Theory of Fun for Game Design
Language: en
Pages: 259
Authors: Raph Koster
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: "O'Reilly Media, Inc."

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Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Developer's Dilemma
Language: en
Pages: 351
Authors: Casey O'Donnell
Categories: Technology & Engineering
Type: BOOK - Published: 2014-11-21 - Publisher: MIT Press

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An examination of work—including the organization of work and the market forces that surround it—through the lens of the collaborative practice of game deve