Storytelling For New Technologies And Platforms

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Storytelling for New Technologies and Platforms

Storytelling for New Technologies and Platforms
Author :
Publisher : CRC Press
Total Pages : 133
Release :
ISBN-10 : 9781000596229
ISBN-13 : 1000596222
Rating : 4/5 (222 Downloads)

Book Synopsis Storytelling for New Technologies and Platforms by : Ross Berger

Download or read book Storytelling for New Technologies and Platforms written by Ross Berger and published by CRC Press. This book was released on 2022-06-22 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to know what it’s like to write for a theme park attraction? Or an interactive toy? Or a virtual reality game? Wait – those tell stories? And there are jobs for people who write them? Thanks to technology, interactive products and live experiences can now engage us with memorable characters and exciting adventures that were once destined only for the cinema. Storytelling for New Technologies and Platforms: A Writer’s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More is a handbook for writers, students, producers, teachers, scholars, career changers, early tech adopters, and just about anyone who loves story and technology. As a collection of articles from some of the best creative writers in their medium, this book will prepare content creators of tomorrow to tackle some of today's most exhilarating creative challenges found on a screen ... or off! Key Features: Expert advice from several industry professionals who have worked for some of the world’s biggest tech and interactive companies. Best practices that not only guide writers on how to apply their craft to new fields, but also prepare them for the common ambiguity they will find in corporate and start-up environments. Breakdown of platforms that shows how tech capabilities can fulfill content expectations and how content can fulfill tech expectations. Basic storytelling mechanics customized to today’s popular technologies, live experiences, and traditional game platforms.


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