The Multiplayer Classroom

Download The Multiplayer Classroom full books in PDF, epub, and Kindle. Read online free The Multiplayer Classroom ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!

The Multiplayer Classroom

The Multiplayer Classroom
Author :
Publisher : CRC Press
Total Pages : 369
Release :
ISBN-10 : 9781000039009
ISBN-13 : 1000039005
Rating : 4/5 (005 Downloads)

Book Synopsis The Multiplayer Classroom by : Lee Sheldon

Download or read book The Multiplayer Classroom written by Lee Sheldon and published by CRC Press. This book was released on 2020-03-09 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond the first edition of The Multiplayer Classroom, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades, and ensure their attendance. Suitable for use in the classroom or the boardroom, this book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. Also included are case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don’t even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject. Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie’s Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute, where he is now a professor of practice. Lee is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion’s Song, is currently on Steam.


The Multiplayer Classroom Related Books

The Multiplayer Classroom
Language: en
Pages: 369
Authors: Lee Sheldon
Categories: Computers
Type: BOOK - Published: 2020-03-09 - Publisher: CRC Press

DOWNLOAD EBOOK

Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond
The Multiplayer Classroom
Language: en
Pages: 284
Authors: Lee Sheldon
Categories: Computers
Type: BOOK - Published: 2012 - Publisher: Cengage Learning

DOWNLOAD EBOOK

Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
Language: en
Pages: 358
Authors: Baek, Young Kyun
Categories: Computers
Type: BOOK - Published: 2010-05-31 - Publisher: IGI Global

DOWNLOAD EBOOK

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and impro
Second Person
Language: en
Pages: 428
Authors: Pat Harrigan
Categories: Social Science
Type: BOOK - Published: 2010-01-22 - Publisher: MIT Press

DOWNLOAD EBOOK

Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, inte
Gamify Your Classroom
Language: en
Pages: 0
Authors: Matthew Farber
Categories: Educational games
Type: BOOK - Published: 2014 - Publisher: New Literacies and Digital Epistemologies

DOWNLOAD EBOOK

This book is a field guide on how to implement game-based learning and «gamification» techniques to everyday teaching. It is a survey of best practices aggreg