Videogames Identity And Digital Subjectivity

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Videogames, Identity and Digital Subjectivity

Videogames, Identity and Digital Subjectivity
Author :
Publisher : Routledge
Total Pages : 210
Release :
ISBN-10 : 9781315390925
ISBN-13 : 1315390922
Rating : 4/5 (922 Downloads)

Book Synopsis Videogames, Identity and Digital Subjectivity by : Rob Gallagher

Download or read book Videogames, Identity and Digital Subjectivity written by Rob Gallagher and published by Routledge. This book was released on 2017-07-06 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot.


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