Videogames Libraries And The Feedback Loop
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Language: en
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Type: BOOK - Published: 2021-04-22 - Publisher: Emerald Group Publishing
Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedb
Language: en
Pages: 192
Pages: 192
Type: BOOK - Published: 2007-07-16 - Publisher: American Library Association
Imagine: Teen and pre-teen boys, twenty-somethings, parents, and even younger kids streaming into the library. It's your library's monthly videogame tournament!
Language: en
Pages: 361
Pages: 361
Type: BOOK - Published: 2023-06-15 - Publisher: Bloomsbury Publishing USA
The ninth edition of this popular overview of the various programs and services offered by libraries offers best practice and useful tips for implementing them
Language: en
Pages: 300
Pages: 300
Type: BOOK - Published: 2015-02-28 - Publisher: IGI Global
Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does
Language: en
Pages: 353
Pages: 353
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Gam