Beginning 3d Game Assets Development Pipeline

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Beginning 3D Game Assets Development Pipeline

Beginning 3D Game Assets Development Pipeline
Author :
Publisher : Apress
Total Pages : 319
Release :
ISBN-10 : 1484271955
ISBN-13 : 9781484271957
Rating : 4/5 (957 Downloads)

Book Synopsis Beginning 3D Game Assets Development Pipeline by : Nova Villanueva

Download or read book Beginning 3D Game Assets Development Pipeline written by Nova Villanueva and published by Apress. This book was released on 2021-12-09 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity. The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity. What You Will Learn Build a thorough knowledge of the 3D game asset production workflow Understand how each phase leads up to the next one Know how 3D assets are implemented into Unity Texture, rig, and animate the 3D model Export and import the 3D asset or model Understand the iterative design process Who This Book Is For 3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole


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