Beginning Game Development With Amazon Lumberyard

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Beginning Game Development with Amazon Lumberyard

Beginning Game Development with Amazon Lumberyard
Author :
Publisher : Apress
Total Pages : 239
Release :
ISBN-10 : 9781484250730
ISBN-13 : 1484250737
Rating : 4/5 (737 Downloads)

Book Synopsis Beginning Game Development with Amazon Lumberyard by : Jaken Chandler Herman

Download or read book Beginning Game Development with Amazon Lumberyard written by Jaken Chandler Herman and published by Apress. This book was released on 2019-09-25 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more. By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio. What You Will Learn Discover the mechanics and terminology of game developmentFamiliarize yourself with the Amazon Lumberyard game engine in detailModify game scripts using the Lua languageDiscover how to optimally structure game layers Who This Book is For Developers, programmers, and would-be game designers who have long wanted to dip their toes into the world of game development but have found other game engines and platforms to have too high a barrier to entry.


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