Handbook Of Research On Integrating Icts In Steam Education

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Handbook of Research on Integrating ICTs in STEAM Education

Handbook of Research on Integrating ICTs in STEAM Education
Author :
Publisher : IGI Global
Total Pages : 465
Release :
ISBN-10 : 9781668438633
ISBN-13 : 1668438631
Rating : 4/5 (631 Downloads)

Book Synopsis Handbook of Research on Integrating ICTs in STEAM Education by : Xefteris, Stefanos

Download or read book Handbook of Research on Integrating ICTs in STEAM Education written by Xefteris, Stefanos and published by IGI Global. This book was released on 2022-05-27 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern society gives great importance to scientific and technological literacy, development of “21st century skills,” and creating individuals who are not passive users of ICT tools but active thinkers and even tinkerers. The learning process is thus constantly evolving to facilitate the acquisition of such skills, such as setting goals and making evidence-based decisions, thinking critically, and solving problems while efficiently managing time as well as using technology, cooperating ethically, and communicating effectively. STEAM is the approach to learning that uses concepts from natural sciences, technology, engineering, arts, and mathematics to foster critical thinking, computational and design thinking, as well working effectively together, mimicking the process followed by scientists. The end goal is engaged and motivated students who participate in experiential and inquiry-based learning in fun, immersive environments that facilitate learning through a creative process. The Handbook of Research on Integrating ICTs in STEAM Education includes current research focusing on the development of STEAM and ICT educational practices, tools, workflows, and frames of operation that encourage science skills, but also skills related to the arts and humanities such as creativity, imagination, and reflection on ethical implications. Covering topics such as early childhood education, machine learning education, educational robotics, and web-based simulations, this major reference work is an essential resource for engineers, educators of both K-12 and higher education, education administration, libraries, pre-service teachers, computer scientists, researchers, and academics.


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