Intelligent Learning Environments The Case Of Geometry

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Intelligent Learning Environments: The Case of Geometry

Intelligent Learning Environments: The Case of Geometry
Author :
Publisher : Springer Science & Business Media
Total Pages : 285
Release :
ISBN-10 : 9783642609275
ISBN-13 : 3642609279
Rating : 4/5 (279 Downloads)

Book Synopsis Intelligent Learning Environments: The Case of Geometry by : Jean-Marie Laborde

Download or read book Intelligent Learning Environments: The Case of Geometry written by Jean-Marie Laborde and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a thoroughly revised result, updated to mid-1995, of the NATO Advanced Research Workshop on "Intelligent Learning Environments: the case of geometry", held in Grenoble, France, November 13-16, 1989. The main aim of the workshop was to foster exchanges among researchers who were concerned with the design of intelligent learning environments for geometry. The problem of student modelling was chosen as a central theme of the workshop, insofar as geometry cannot be reduced to procedural knowledge and because the significance of its complexity makes it of interest for intelligent tutoring system (ITS) development. The workshop centred around the following themes: modelling the knowledge domain, modelling student knowledge, design ing "didactic interaction", and learner control. This book contains revised versions of the papers presented at the workshop. All of the chapters that follow have been written by participants at the workshop. Each formed the basis for a scheduled presentation and discussion. Many are suggestive of research directions that will be carried out in the future. There are four main issues running through the papers presented in this book: • knowledge about geometry is not knowledge about the real world, and materialization of geometrical objects implies a reification of geometry which is amplified in the case of its implementation in a computer, since objects can be manipulated directly and relations are the results of actions (Laborde, Schumann). This aspect is well exemplified by research projects focusing on the design of geometric microworlds (Guin, Laborde).


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