Research Anthology On Game Design Development Usage And Social Impact

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Research Anthology on Game Design, Development, Usage, and Social Impact

Research Anthology on Game Design, Development, Usage, and Social Impact
Author :
Publisher : Information Science Reference
Total Pages : 0
Release :
ISBN-10 : 1668475898
ISBN-13 : 9781668475898
Rating : 4/5 (898 Downloads)

Book Synopsis Research Anthology on Game Design, Development, Usage, and Social Impact by : Information Resources Management Association

Download or read book Research Anthology on Game Design, Development, Usage, and Social Impact written by Information Resources Management Association and published by Information Science Reference. This book was released on 2022-10-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.


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