Serious Games And Virtual Worlds In Education Professional Development And Healthcare

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Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare
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"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of
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With advances in technologies and revolutions in patient, trainee, and public expectations, the global healthcare sector is increasingly turning to serious game
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Authors: Minhua Ma
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Type: BOOK - Published: 2017-03-03 - Publisher: Springer

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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful
Interactive Multimedia Learning
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This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational g
Serious Games
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This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment