Simulating Antiquity In Boys Adventure Fiction

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Simulating Antiquity in Boys' Adventure Fiction

Simulating Antiquity in Boys' Adventure Fiction
Author :
Publisher : Cambridge University Press
Total Pages : 117
Release :
ISBN-10 : 9781009183963
ISBN-13 : 1009183966
Rating : 4/5 (966 Downloads)

Book Synopsis Simulating Antiquity in Boys' Adventure Fiction by : Thomas Vranken

Download or read book Simulating Antiquity in Boys' Adventure Fiction written by Thomas Vranken and published by Cambridge University Press. This book was released on 2022-08-25 with total page 117 pages. Available in PDF, EPUB and Kindle. Book excerpt: A genre that glorifies brutish masculinity and late Victorian imperialism, boys' 'lost world' adventure fiction has traditionally been studied for its politically problematic content. While attuned to these concerns, this Element approaches the genre from a different angle, viewing adventure fiction as not just a catalogue of texts but a corpus of books. Examining early editions of Treasure Island, King Solomon's Mines, and The Lost World, the Element argues that fin-de-siècle adventure fiction sought to resist the nineteenth-century industrialisation of book production from within. As the Element points out, the genre is filled with nostalgic simulations of material anachronisms – 'facsimiles' of fictional pre-modern paper, printing, and handwriting that re-humanise the otherwise alienating landscape of the modern book and modern literary production. The Element ends by exploring a subversive revival of lost world adventure fiction that emerged in response to ebooks at the beginning of the twenty-first century.


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