User Centric Studies In Game Translation And Accessibility
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This Element takes the initiative to highlight the nascent state of audiovisual translation research centring on users of video games. It proposes ways of advan
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This collection explores the translation of dialogue from the adaptations of literary classics across audiovisual media, engaging with the question of what make
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Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as a